Single-use tunnel bug cause found!

The problem with tunnels only working once has been found. The issue was that the bit of code that looks for a valid destination wasn't skipping over the tunnel you just entered. It now does that in the source code.

The fix has been commited, but isn't published yet as the "ghost object" bug also isn't fixed properly. I know what's causing that too, and am working on a fix for it.

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