- The problem with tunnels only working once has been found. The issue was that the bit of code that looks for a valid destination wasn't skipping over the tunnel you just entered. It now does that in the source code. The fix has been commited, but isn't published yet as the "ghost object" bug also isn't fixed properly. I know what's causing that too, and am working on a fix for it.
- There are a few fixes in this version: The tank should no longer appear as a ghostly image. Throttled the animator to improve performance. Don't redraw unneccessarily. Known issues remaining: Timing bugs cause some of the default levels to not be solvable. (This is being worked on, please be patient!)